Word Chain

Word Chain

Each new word must start with the last letter of the previous one — GARDEN → NURSE → ECHO. No repeats. Three lives. Last one standing wins.

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How to play Word Chain

Take turns typing a word. Each new word must start with the last letter of the previous one — GARDEN → NURSE → ECHO.

No repeats. Three lives each. Last one standing wins.

Great warm-up for a language exchange.

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Winner
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Chain length
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Longest word
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How to play Word Chain

Take turns typing a word. Each one has to start with the last letter of the word before it — GARDEN, then NURSE, then ECHO, then OYSTER. No repeats, and everybody has three lives. Miss your turn or play a word that has already been used and you lose one. Last player standing wins.

It is the oldest word game there is and it survives because the rule fits in one sentence and the difficulty comes entirely from the other players.

What makes somebody good at it

Think about the letter you’re handing on, not the word you’re playing. Every word you type is really a problem you’re setting for the person after you, and most beginners hand over easy letters all game — anything ending in E or A or S. The players who win end on Y, on X, on Z when they can, and keep their own easy words in reserve for when somebody does it back to them.

The other half is memory. “No repeats” sounds trivial for the first ten words and stops being trivial around thirty, and in a long round most lives are lost to a word somebody already played rather than to a hard letter.

Playing it in a language you’re learning

Word Chain is the best warm-up on this site for a language exchange, which is why it keeps turning up at the start of calls. It costs nothing socially — one word per turn, no sentences, no pressure to be interesting — and it gets both people typing in the target language inside a minute.

It also quietly drills spelling, because you have to know how a word ends before you can hand it on, and in a language you’re learning that is not always the letter you expect.

The practical bits

Two or more. Make a room, share the code, the host starts it. No account needed to play; signing up keeps your name, photo and results with you. It works on a phone, and the turns are short enough that it survives a bad connection.

For a faster one, Word Race is sixty seconds flat; for something to play once the room has filled up, try Who is the Spy?. All the games are here.